![]() ![]() Without her powers she’s trapped in Fontaine’s sunken department store, desperately negotiating with the notoriously untrustworthy Atlas for the lost girl. Our dear Elizabeth has given up her day job as a dimensional deity to save the Little Sister (no relation) that she was so keen on frying in Burial at Sea 1. What you get in the end is a big, sticky mess of plot mashed together in the service of tragedy and loss, instead of any kind of proper send-off for the series. This, the second Burial at Sea, does far more work to tie the BioShocks together but still does so in forced, needless ways. The first Burial at Sea began to weave together the strands between Rapture and Columbia in a painfully inept way, one that added nothing to either story and essentially deleted a key figure without even so much as a goodbye. We’ve seen the rise and fall of two impossible cities, and the toppling of two megalomaniacs at the hands of men they helped create. Buggy Elizabeth aside, this is one of the best packs of story DLC I’ve played.Īgain, no big spoilers, but you’ll be playing as Elizabeth in part two and here’s the teaser poster (no release date yet).So here we are, at the grand finale of the entire BioShock franchise. The end of this episode left me dying to play the second one and I don’t think we can really evaluate what the ramifications of the events of the finish are and how they fit into the whole story until Burial at Sea is at its end. Her response time is dismal and the window you have to accept help from her is so fast that she’s all but useless.īut I was still having a lot of fun with it and thinking it was just more of the same, UNTIL the end. What is surprising is that Elizabeth, the best NPC in video game history, is as unhelpful in combat in this DLC as she was helpful in the main game. There are two new weapons in Burial and they’re really just there for variety’s sake. My gripe, and it’s not a big one, comes from the combat portion. There has been a lot of complaining about the length of the DLC, which took me about four hours to finish, but I have no complaints where story or game design are concerned. Irrational Games really put a lot of work into making the city we’ve explored in two other games feel fresh and those who have taken the time in the past to really delve into the lore of the city will be rewarded with nuggets of conversation and easter eggs as they travel the city. This is Rapture at its height and it is gorgeous. The Rapture that appears in the previous Bioshock games is in decline and/or ruin. So we take off in search of the girl and re-enter Rapture. We begin in the office of Booker DeWitt much as we did in the game proper, but our client is a much-older Elizabeth in femme fatale mode, asking our help in finding a girl (which alone should be enough to set those who have finished the game’s hair on end). It returns gamers to the site of the first two Bioshock games: the underwater city of Rapture. This game, though, does not take place in Columbia. I’m going to try to keep this as spoiler-free as I can, because Bioshock Infinite has one of the most shocking and profound endings of any game ever and how this DLC plays into that ending and the story of Columbia, the city in the clouds, is something people should discover by playing the game. If you want my full reaction, click here for my review of the game, but this weekend I finally got around to playing the first episode of the story-driven DLC for the game: Burial at Sea. In fact, BI, wasn’t just one of the best games I played last year, it was one of the best games I’ve ever played. The KT community may have named Batman: Arkham Origin as its 2013 Game of the Year, but for me it was by far Bioshock Infinite.
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